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Press release: PROMIS - Getting to grips with Compliance and Certification
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Glossary E- E-commerce
- The conducting of business communication and transactions over networks and through computers. As most restrictively defined, electronic commerce is the buying and selling of goods and services, and the transfer of funds, through digital communications. However eCommerce also includes all inter-company and intra-company functions (such as marketing, finance, manufacturing, selling, and negotiation) that enable commerce and use electronic mail, EDI, file transfer, fax, video conferencing, workflow, or interaction with a remote computer.
- E-learning (electronic learning)
- Term covering a wide set of applications and processes, such as Web-based learning, computer-based learning, virtual classrooms, and digital collaboration. It includes the delivery of content via Internet, intranet/extranet (LAN/WAN), audio- and videotape, satellite broadcast, interactive TV, CD-ROM, and more.
Source: Learning Circuits - E-mail
- Abbreviation for electronic mail. A letter or memo sent to a person or group electronically on the Internet.
- E-mail address
- A user's electronic mailbox name or address, needed for linking the sender of e-mail and the recipient.
- E-training
- See TBT.
Source: Learning Circuits - Echo cancellation
- The process of eliminating the acoustic echo in a videoconferencing room.
Source: Learning Circuits - Eligible costs
- the costs referred to in Articles 14 and 15 of this Annex, in compliance with the conditions set out in Articles 13.1 to 13.7 thereof.
- Email list
- A form of one-to-many communication using email; a software program for automating mailing lists and discussion groups on a computer network.
Source: Learning Circuits - End user
- The person for whom a particular technology is designed; the individual who uses the technology for its designated purpose. In e-learning, the end user is usually the student.
Source: Learning Circuits - End-to-end solution
- A marketing term used by large e-learning suppliers; meant to imply that their products and services will handle all aspects of e-learning.
Source: Learning Circuits - Enterprise-wide e-learning
- E-learning that is intended for all or most employees within a company. It is often part of a strategic change of direction with a very short timeline, but is also used to support a core process such as sales.
Source: Learning Circuits - EPSS (electronic performance support system)
- 1) A computer application that is linked directly to another application to train or guide workers through completing a task in the target application. 2) More generally, a computer or other device that gives workers information or resources to help them accomplish a task or achieve performance requirements.
Source: Learning Circuits - Ergonomics
- Design principles relating to the comfort, efficiency, and safety of users.
Source: Learning Circuits - ERP (enterprise resource planning)
- A set of activities supported by application software that helps a company manage such core parts of its business as product planning, parts purchasing, inventory management, order tracking, and customer service. Can also include modules for finance and HR activities. The deployment of an ERP system can involve considerable business process analysis, employee retraining, and new work procedures.
Source: Learning Circuits - Ethernet
- A type of local area network, originally developed at Xerox, in which computers communicate through radio frequency signals sent over coaxial cable.
Source: Learning Circuits - Evaluation
- Any systematic method for gathering information about the impact and effectiveness of a learning offering. Results of the measurements can be used to improve the offering, determine whether the learning objectives have been achieved, and assess the value of the offering to the organization.
Source: Learning Circuits - Evidence Based
- When one says that a form of knowledge is evidence based it means, that is has gone through a rigorous peer review process to ensure that any outcomes or results that are attributed are valid.
- Expenditure
- means total actual costs of the project including any eligible and noneligible cost, which is necessary for the project and actually spent by a beneficiary or a member during the duration of the project.
- Exploitation (Use)
- Use (Exploitation), means the direct or indirect utilisation of knowledge in research activities or for developing, creating and marketing a product or process or for creating and providing a service.
Source: European Commission - Extensibility
- The ability to expand and adapt an e-learning application or infrastructure by adding features, components, or services to a core set of capabilities.
Source: Learning Circuits - Extranet
- A local-area network (LAN) or wide-area network (WAN) using TCP/IP, HTML, SMTP, and other open Internet-based standards to transport information. An extranet is only available to people inside and certain people outside an organization, as determined by the organization.
Source: Learning Circuits
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